

After you defeat them, they will all return to the Fighting Club. The last student, Michael, is in the Grass Club just as you walk in. Chris is in the Rock Club in the same room. Jessica is in the Lightning Club, in the room on the left. They are all training at different clubs. In order to fight Mitch of the Fighting Club, you must first defeat his three students. He will reveal the location for only one energy. To get the Lv.9 promo Slowpoke easier, put all of your energies except one in temporary decks. Note: This may be repeated as many times as needed. After you defeat him there will be a different card than the last time. After you defeat the opponent and win a card, if it is one that you already have or do not want, shut off the game and continue from the save. When you are in the Challenge Cup, save the game after defeating the second to the last opponent. Repeat this until you have most of the cards needed to build a healthy deck. However, he may instead give you his Imakuni card. Then, battle him to get four booster packs for each victory. Go to each club lounge until you find Imakuni. Go to the Rock Club and a woman will tell you that Ishihara left. Ishihara's disappearanceĪfter you trade Ishihara all the cards she will disappear. Press B if you do not want to wait for the cards to be done shuffling. If done correctly, it will land on tails most of the time. Just before the opponent's coin is displayed when battling an opponent, press Up. When the Pikachu coin is spinning right on Pikachu's face, press A. He is your character in the Red, Blue, and Yellow versions of Pokemon. When you go to the Psychic Card Club there is a person in green. If you win, you will get booster pack full of energy. You will use the same practice deck and the flow of the game will be the same as during the tutorial. Energy booster packĪfter getting your own deck, go to Sam and offer to play a real duel. To get a free booster pack, go to your PC. Professor Mason will give you a booster pack after every e-mail he sends you. The cards will be different when the game is resumed. Whenever you get a type of card you do not want, reload the game. Save the game before reading the e-mail from Professor Mason. Select the Charmander and Friends deck at the start of the game. Simply allow your opponent to attack, then turn off the Game Boy. This is useful when you do not want to lose a Pokemon. This will save the battle, which you can return to and repeat your turn. When you have a bad outcome or use a wrong attack in a battle, just turn the system off.

Unlimited energy cardsĪfter you defeat the first person, go and defeat him again and to get a booster pack full of energy cards. Note: This game is also titled Pokemon Card GB. Strategy Guide Automatic Deck Machine Guide
